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/products/engineThe open-source C++23 graphics engine at the core of Graphical Playground, targeting Vulkan, DirectX 11/12, OpenGL/OpenGL ES, and Metal across desktop, mobile, and console platforms. This dedicated product overview is currently under construction.
While this route is being built, published engineering guides, glossary entries, and source code remain open to browse.
In-depth engineering write-ups covering engine directory layouts, memory allocators, and rendering systems.
Reference definitions for shaders, GPU pipeline stages, culling techniques, and engine math concepts.
Follow active commits across gp-engine, gp-platform, gp-handbook, and our open build infrastructure.